Page 1 of 1
one question
Posted: Wed Oct 05, 2005 2:29 am
by revolutiongames2004
Just gots a ?
Does rf games work on OS10?
Posted: Wed Oct 05, 2005 2:56 am
by jonas
os10?
What do you mean by Os10. Are you talking about Apple os10 or what?
Posted: Wed Oct 05, 2005 3:09 am
by revolutiongames2004
Yep the apple comp "Operating System ten (X)"
Posted: Wed Oct 05, 2005 3:59 am
by Microman171
Sadley no I don't think reality factory works on any apples
am I right??
Posted: Wed Oct 05, 2005 4:02 am
by revolutiongames2004
your right i just read the about page thing it sez that OS are not supportive. man that makes me mad.
but o well life goes on am i right
________________________
(cough cough drops dead)lol
Posted: Wed Oct 05, 2005 4:24 am
by ZenBudha
Yeah it's strange because I know some Mac users, and Linux users personnally who would love to play more games but are either hardcore Bill Gates Windows haters (linux guys) or like their Mac's too much to get a PC.
Yet there are only a few engines that I know of that support Linux, and Macs.
The only free one I know of for non-commercial use is Antyriad GX. Which will port to just about anything including PSP in their next release.
They have several packages if you want to go commercial, and Pyro the main guy over there seems pretty keen on getting more commercial games made with the software. So he would probably cut a small indie team a sweet deal on a commercial liscense.
Nicest thing is you don't have to recompile or anything like that to swap between PC, Mac, and Linux. On top of that it uses non-bsp based geometry so you can build texture, and export levels straight from either 3DS Max or Blender into the engine.
I have played with it a little bit so far, and it's very nice. However although it uses it's own easy to use language RF is just faster for me to develope with. Likely after I have a year or two of use of Antyriad GX under my belt I will be comfortable enough with it to go into a serious project with it.
Unless by that time RF2 is ready for us indies to use.
Posted: Wed Oct 05, 2005 4:49 am
by Microman171
could you please post a link to the Antyriad GX site?
Posted: Wed Oct 05, 2005 5:04 am
by ZenBudha
http://www.arkham-development.com/
It's a huge download though, an their forums aren't very active.
Posted: Wed Oct 05, 2005 2:51 pm
by AndyCR
another alternative is irrlicht, i dont know the status of the mac port, but a while back i saw someone on the forums who was getting it to work on mac... you might check the status of that...
http://www.irrlicht-engine.com the nice thing about it is it's completely and totally free.
Posted: Wed Oct 05, 2005 7:51 pm
by Microman171
One question on irrlicht, Do you need to programme it to make it work or can you use it w/o programming??
Posted: Wed Oct 05, 2005 10:56 pm
by AndyCR
theres alot of programming involved, most of the time in c++ although there are langhuage ports available for other ones such as java. it is rather simple as far as programming engines go, though.
Posted: Thu Oct 06, 2005 5:35 pm
by jonas
Posted: Thu Oct 06, 2005 6:42 pm
by AndyCR
yeah, but someone in the community ported it and has a picture of it running. dont know how advanced it was though.