door sorta...?

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Kiji8989
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door sorta...?

Post by Kiji8989 »

How can I make a door without the animation? I want to have a cave opening that my wolf can go through. Or Is there a way I can connect levels without a door/cave tunnel/etc?
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steven8
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Re: door sorta...?

Post by steven8 »

If you want walking into a cave to be the entrance to another level, place a model made of an empty, invisible brush model with the changelevel entity set to it. Actually, it doesn't 'have' to be empty, just make it invisible (transparent).
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metal_head
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Re: door sorta...?

Post by metal_head »

Yeah,there's no point of making it empty,because models can't be empty,only trigger models can be.
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Re: door sorta...?

Post by anhdung86 »

You can use alpha mapping to make this actor/model transparent
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Kiji8989
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Re: door sorta...?

Post by Kiji8989 »

Ok...You might have to elaborate a bit more for the noob, but I'll try.
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Re: door sorta...?

Post by steven8 »

Make a small texture for your txl file that is one solid color. R 255, B 0 G 254. You can make it 8 x 8, if you want, then assign it to the model you want to be transparent. Select the model, press the Page Down button to go to Face Attributes, check the transparent box at the bottom, click Apply, and you're done. You won't see it the next time you compile you level.

I've attached a jpg. Just save it as a bitmap, and put it in your txl file.
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Kiji8989
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Re: door sorta...?

Post by Kiji8989 »

oh. ok thanks. :3
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Re: door sorta...?

Post by steven8 »

Kiji8989 wrote:oh. ok thanks. :3
You're welcome.
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Kiji8989
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Re: door sorta...?

Post by Kiji8989 »

But wait, how do I get it to the change level entities?
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Re: door sorta...?

Post by steven8 »

Kiji8989 wrote:But wait, how do I get it to the change level entities?
Make it a model, put in a changelevel entity, assign it to this model, and set the bsp level on your changeleve lentity to level you want to g oto next. WHAM! ~ you're done.
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Kiji8989
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Re: door sorta...?

Post by Kiji8989 »

I meant what pannel is it in?
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