door sorta...?
door sorta...?
How can I make a door without the animation? I want to have a cave opening that my wolf can go through. Or Is there a way I can connect levels without a door/cave tunnel/etc?
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Re: door sorta...?
If you want walking into a cave to be the entrance to another level, place a model made of an empty, invisible brush model with the changelevel entity set to it. Actually, it doesn't 'have' to be empty, just make it invisible (transparent).
Steve Dilworth - Resisting change since 1965!
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Re: door sorta...?
Yeah,there's no point of making it empty,because models can't be empty,only trigger models can be.
Re: door sorta...?
You can use alpha mapping to make this actor/model transparent
Re: door sorta...?
Ok...You might have to elaborate a bit more for the noob, but I'll try.
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Re: door sorta...?
Make a small texture for your txl file that is one solid color. R 255, B 0 G 254. You can make it 8 x 8, if you want, then assign it to the model you want to be transparent. Select the model, press the Page Down button to go to Face Attributes, check the transparent box at the bottom, click Apply, and you're done. You won't see it the next time you compile you level.
I've attached a jpg. Just save it as a bitmap, and put it in your txl file.
I've attached a jpg. Just save it as a bitmap, and put it in your txl file.
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- pink.jpg (621 Bytes) Viewed 1087 times
Steve Dilworth - Resisting change since 1965!
Re: door sorta...?
oh. ok thanks. :3
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Re: door sorta...?
You're welcome.Kiji8989 wrote:oh. ok thanks. :3
Steve Dilworth - Resisting change since 1965!
Re: door sorta...?
But wait, how do I get it to the change level entities?
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Re: door sorta...?
Make it a model, put in a changelevel entity, assign it to this model, and set the bsp level on your changeleve lentity to level you want to g oto next. WHAM! ~ you're done.Kiji8989 wrote:But wait, how do I get it to the change level entities?
Steve Dilworth - Resisting change since 1965!
Re: door sorta...?
I meant what pannel is it in?
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