Two lights lightning for Dot3 actors
Posted: Sat Aug 30, 2008 7:05 pm
Calculation of lightning for dot3 normal mapped actors now counts a single nearest light-perhaps for optimisation.
However,if a dot3 pawn attacks the player and is facing him,while the nearest light is behind the pawn,
the whole front of the pawn and its face looks black -unless you fire,and the explosion of the weapon lights him.
Or,if you place more lights that their radius is intersecting with each other,but then you might overlight the level,while the dot3 pawns will still look generaly dark.
It might help if the two nearest lights are used for the lightning of the dot3 actors.
However,if a dot3 pawn attacks the player and is facing him,while the nearest light is behind the pawn,
the whole front of the pawn and its face looks black -unless you fire,and the explosion of the weapon lights him.
Or,if you place more lights that their radius is intersecting with each other,but then you might overlight the level,while the dot3 pawns will still look generaly dark.
It might help if the two nearest lights are used for the lightning of the dot3 actors.