That's too hard,any other way to do it?
Posted: Thu Sep 04, 2008 1:42 am
I have an animated .max model of an alien.I exported the skeleton and animations in Source (SMD).Now in Milkshape I sucessfully imported the skeleton with the animation,but now I got a problem with asigning the vertices to the correct joints...the skeleton is too complicated and it's very small,so it's impossible for me to get everything rigged right...
Is there a way of scaling the skeleton,so it will be a bit easier for me to rig the model or is there some way of making this automatic (the vertices to be asignet automaticly to the nearest joint or something...
for the last few hours I've been trying to do all this right,but I can't.
Is there a way of scaling the skeleton,so it will be a bit easier for me to rig the model or is there some way of making this automatic (the vertices to be asignet automaticly to the nearest joint or something...
for the last few hours I've been trying to do all this right,but I can't.