A request from the authors of Equity...
A request from the authors of Equity...
Would someone let us have a simple bumpmapped actor that you know works, in both dot3 and EMBM bumpmapped format please. We would be most grateful as we are trying to make Equity build bumpmapped actors and unfortunately our PCs don't support bummapping. Thank you.
Re: A request from the authors of Equity...
Working you mean works with rf or what? And equity? It seems i've been away too long i'm getting behind the times.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Re: A request from the authors of Equity...
Works in RF.
Equity (current version 4.2.7) is a Free program hgt_terry and myself are developing for the rf community to make working with actors much more simple.
It is a program for decompiling, building and modifying actors for use in RF1 and eventually RF2.
The current version will do everything ActView, AStudio and Skin replacer will do and more with the exception of building a bumpmapped actor or an actor with *.key motions (*.key motions and saving in *.ms3d format being added in next release). It will also build an actor directly from a *.ms3d file. Future development to include building from *.cob. *.3ds and *.obj files.
See this thread for updates: http://www.realityfactory.info/forum/vi ... f=9&t=3606
Equity (current version 4.2.7) is a Free program hgt_terry and myself are developing for the rf community to make working with actors much more simple.
It is a program for decompiling, building and modifying actors for use in RF1 and eventually RF2.
The current version will do everything ActView, AStudio and Skin replacer will do and more with the exception of building a bumpmapped actor or an actor with *.key motions (*.key motions and saving in *.ms3d format being added in next release). It will also build an actor directly from a *.ms3d file. Future development to include building from *.cob. *.3ds and *.obj files.
See this thread for updates: http://www.realityfactory.info/forum/vi ... f=9&t=3606