Animator To Join Our Team?
- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
- Contact:
Animator To Join Our Team?
My Little Team "Driving Blind" and I really need an animator,since I found that I CAN animate myself,but I'm not that good yet.There are some alien and robot models that I can't animate well,If you want I'll upload pictures of them so that you can see what do they look like.
Our hasn't got only an animator,we even got a scripter - Juutis,yes he is part of the team (I'm not sure he knows that actually ) he wrote some scripts,which changed the game a lot! But now,onto the topic! The animator will get Credits in the game's menu and in the credits at the end (the big credits).He'll also get credit in the game's page in our website also we we'll put a link to his website there if the animator has one.We can't offer money,because all the money I had,I spent on Weapon models and the music(which is not ready yet).But everyone from the team work for free,we work,because it's interesting to us...it's like World of Worcraft - when you start you just can't stop (that's why I have never played the game ).
I'll give my skype to the animator so we can stay in touch.
Our hasn't got only an animator,we even got a scripter - Juutis,yes he is part of the team (I'm not sure he knows that actually ) he wrote some scripts,which changed the game a lot! But now,onto the topic! The animator will get Credits in the game's menu and in the credits at the end (the big credits).He'll also get credit in the game's page in our website also we we'll put a link to his website there if the animator has one.We can't offer money,because all the money I had,I spent on Weapon models and the music(which is not ready yet).But everyone from the team work for free,we work,because it's interesting to us...it's like World of Worcraft - when you start you just can't stop (that's why I have never played the game ).
I'll give my skype to the animator so we can stay in touch.
Re: Animator To Join Our Team?
Well I know now.we even got a scripter - Juutis,yes he is part of the team (I'm not sure he knows that actually)
Pain is only psychological.
Re: Animator To Join Our Team?
Juutis wrote:Well I know now.we even got a scripter - Juutis,yes he is part of the team (I'm not sure he knows that actually)
XD
(\_/)
(O.o) copy bunny into your signature to
( >< )help him achieve world domination
(O.o) copy bunny into your signature to
( >< )help him achieve world domination
Re: Animator To Join Our Team?
I am new to animating, still learning it, but I think I could give it a try!
Depends on the complexness of the model also.
Depends on the complexness of the model also.
- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
- Contact:
Re: Animator To Join Our Team?
Well,actually I need a man to help me with the animations,I'm also new so we can learn together if you want,you'll get credit in the game,everyone who wants to be an animator from aour team is welcome (the more,the better ) I'll upload some screenshots of moels and with joints so you can see them.I want just a few basic animations (walking,attacking (the idleI can make it myself) dying etc.)
Re: Animator To Join Our Team?
For your information: I use Anim8or for animating (and modeling), so I can import files with the following extensions:metal_head wrote:Well,actually I need a man to help me with the animations,I'm also new so we can learn together if you want,you'll get credit in the game,everyone who wants to be an animator from aour team is welcome (the more,the better ) I'll upload some screenshots of moels and with joints so you can see them.I want just a few basic animations (walking,attacking (the idleI can make it myself) dying etc.)
.3ds
.lwo
.obj
.an8
I recommend you taking a look at www.anim8or.com, taking the Simple Walk Cycle tutorial, and you will be surprised how easy it is to animate in that program.
- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
- Contact:
Re: Animator To Join Our Team?
but if you animate in anim8tor,how do you export the animations so that they can be converted to mot files?
I animate my models in Milkshape,but I only get to animate the weapons,I tried to animate a spider-robot with 4 legs,but the result wasn't pretty good.
I animate my models in Milkshape,but I only get to animate the weapons,I tried to animate a spider-robot with 4 legs,but the result wasn't pretty good.
Re: Animator To Join Our Team?
I'm still trying to figure it out how I export the animations. I'll take a look at it now.
I'm starting to fear that I can't export them... :s but I'm still trying
I'm starting to fear that I can't export them... :s but I'm still trying
- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
- Contact:
Re: Animator To Join Our Team?
well,that's why I'm animating in Milkshape,because I know that I can export each animation in a .mot file,but the problem is that whatever I do,the animations are verys slow,even if I scale the animation using the scale animation tool,some animations are still slow
Re: Animator To Join Our Team?
You can set the animations speed in fps in preferences in milkshape.
- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
- Contact:
Re: Animator To Join Our Team?
oh,man another thing that I didn't know,thanks I'll try it,but I still need an animator not only the speed is the problems,but my skills.So everyone is welcome to the team! (We are not only bulgarians in there btw)
EDIT: Ummm,yeah I tried this,but it messed up the whole animation..maybe I'm doing something wron,I just reduced the frames from 40 to 20 and that screw up the animation
EDIT: Ummm,yeah I tried this,but it messed up the whole animation..maybe I'm doing something wron,I just reduced the frames from 40 to 20 and that screw up the animation