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Maximum player/ model polys
Posted: Fri Sep 05, 2008 4:51 pm
by GMer
For the average computer ( 512mb ram for the sake of argument) what would the maximum number of polygons be for a player/pawn? I aquired a 10,000 poly model and stripped it down to 8,000. Should I do more?
Re: Maximum player/ model polys
Posted: Fri Sep 05, 2008 4:58 pm
by metal_head
definetely! in my game I'm trying to put models with not more than 2000 polys.That sometimes sucks,because I got really cool modes (ofcourse I haven't made the mmyself) and I really hete to reduce the poltygons.
Re: Maximum player/ model polys
Posted: Sat Sep 06, 2008 12:48 am
by Danimita92
Also depends on the size of your levels, the quantity of things you put in it, also how many models are going to appear in a same level with how many polys. Maybe have a 6000 poly model (I wouldn't have more than 6000 even on good computers) and compensate with very low poly enemies or not many normal poly enemies, etc...
Re: Maximum player/ model polys
Posted: Sat Sep 06, 2008 7:16 pm
by Alextreme
I think, RF can charge until 10.000= Player´s polys+ Level polys. But you must think in the game´s perfomance.
Re: Maximum player/ model polys
Posted: Sat Sep 06, 2008 10:19 pm
by GMer
Thanks for the advice. I lost the model (when my computer got bombarded with evil

trojan viruses, so I had to erase the hard drive and start from scratch), so that will allow me to start working on a really cool game (and maybe stop goofing around).