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Need Human Models?
Posted: Mon Sep 08, 2008 3:57 am
by Allanon
I just found a program called
MakeHuman. It's a free program that allows you to move sliders to build and pose a 3d human model. You can make 3d models that are men, women, young, old, big, small, skinny, fat, and everything in between just by moving sliders. Same with poses, move sliders and you can pose the model. The program exports collada and obj formats. When I imported a model in to Milkshape it was about 22000 tris. I'm not sure if you can adjust the polygon count but using a mesh optimizer might work.
Re: Need Human Models?
Posted: Fri Sep 12, 2008 4:09 pm
by jonas
Wow its amazing to see how far that program has come since I last saw it a year or so ago. Definatly cool if you can figure out how to get models from there into rf. Used to you would have had to get it from blender into rf.
Re: Need Human Models?
Posted: Fri Sep 12, 2008 5:02 pm
by Danimita92
You can export the models to .obj, reduce the polys with "tools/Directx Mesh Tools" and make a .bdy out of it, right?
Re: Need Human Models?
Posted: Fri Sep 12, 2008 5:48 pm
by bernie
You can export the models to .obj, reduce the polys with "tools/Directx Mesh Tools" and make a .bdy out of it, right
No need to make a .bdy file now if you're in milkshape just make your actor directly from ms3d file, but you need to make skeleton assign and animate it of course.
Re: Need Human Models?
Posted: Tue Dec 09, 2008 6:52 pm
by Voltare
Still waaaay to high-poly for rf work....best i can get it down to without distortions and missing poly's is around 6,000.
Re: Need Human Models?
Posted: Wed Jan 07, 2009 4:00 am
by GMer
Maybe if LOD was used in conjunction with hint brushes and a clipping plane very wisely then the models could theoretically be used.
Re: Need Human Models?
Posted: Sat Jan 10, 2009 1:54 am
by zany_001
OOh i never even knew it was non blender now!!
RF2 could probably run a 6k character, althoguh I would still model by hand probably, for greater control.
Re: Need Human Models?
Posted: Sun Jan 11, 2009 12:53 am
by Destron
Human models are a dime a dozen online.
Finding one that's high quality enough with the right polygon count is the tough part.