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A question about weapons

Posted: Wed Sep 10, 2008 1:13 pm
by sankha93
How can make the player start the level with out holding any weapon? The default weapon is a gun, I just want to keep no starting weapon. Please help.

Re: A question about weapons

Posted: Wed Sep 10, 2008 1:59 pm
by metal_head
In player.ini make all the weapon attributes 0,like that:

Code: Select all

[c8]
initial = 0
low = 0
high = 1

[scattergun]
initial = 0
low = 0
high = 1

[blade]
initial = 0
low = 0
high = 1

[disklauncher]
initial = 0
low = 0
high = 1
don't copy this,I got a weapon called blade,which I made,just make your weapon initials 0 and you won't have any weapon,than make attributes in the level,holding the weapon attributes if you want to have collectale weapons.

Re: A question about weapons

Posted: Wed Sep 10, 2008 5:52 pm
by Matte
How does one create attributes in a level?

EDIT: Attribute entity probably?

Re: A question about weapons

Posted: Thu Sep 11, 2008 8:08 am
by sankha93
What if I want the player to pick up a weapon which will then be the weapon. What to do in this situation?

Re: A question about weapons

Posted: Thu Sep 11, 2008 10:45 am
by QuestOfDreams
Please read the manual.

Re: A question about weapons

Posted: Thu Sep 11, 2008 11:44 am
by metal_head
Yeah man,read the manual it's all explained there than if you didn't find what you were looking for,ask...(sometimes,I can't find something in the manual so I ask and they tell me that's in the manual OMG,shame on me :D)

Re: A question about weapons

Posted: Fri Sep 12, 2008 6:39 am
by jonas
Most likely use a script. But I do believe its in the manual somewhere... If not its in the book.