
Even If I have to change something in the source..no idea.I dn't want to scale down the level,becaue it's already scaled down to 50%
I've scaled down the player to 0.5,because I want bigger levels
I've scaled down the player to 0.5,because I want bigger levels
Soo,there's no way of changing the skybox size?The skydome too is not drawn behind everything, but this time you can change the size.
I tested this by making a 15,000x15,000 level with a skybox and at all times the level was fully drawn. The skybox remained behind the level boundaries always.Jay wrote:No the skybox is moving with the player and has an exact size (I think it was something about 4Kx4Kx4K or 2Kx2Kx2K)
Amm..don't laugh,but...how can I check how big it is ?How big is the level metal_head?
So basically the skybox should appear wherever the farclip plane clips parts of the level away, right? But that's not what happens to me. Whenever I use the farclip plane those parts appear just plain black (or the color of the distance fog if I have it enabled). Even with small distances like a level that's 512x512x512.Jay wrote:Just about how the skybox works: The skybox is a rotating box that is drawn at a certain distance. Faces flagged as sky are excluded from the 'polygon creation process' so actually there are no faces in the game. And then the skybox can be seen of course, because it is behind the non-existing faces and fills the 'void' around the level.
You can see the location of the cursor in the bottom of RFEditPro. Just move your cursor to the boundaries of your level and do the math.metal_head wrote:Amm..don't laugh,but...how can I check how big it is ?
Yap, tested it with some blocks in a huge level and they indeed were clipped by the skybox. Sorry for the false info.Jay wrote:Well a huge hollow box does not count. You must fill it with more than just a ground, e.g. a few walls, houses etc..