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oh,that'll take too much time.

Posted: Sun Sep 21, 2008 6:31 pm
by metal_head
i want to speed up things a bit.I made some animated effects (the type that uses several bitmaps ) - explosions,etc.,but to put them in the game ,I'll have to make alphapaps of them,and on effect contains about 20 bitmaps,so it will take hours to make their alphamaps in photoshop for example.Is there any other software,that's faster or I don't know something like alpha channel converter (you put several bitmaps and generate from them alphamaps) I didn't find nothing in the tools folder,I did a search in google for that,but found nothing also.

Re: oh,that'll take too much time.

Posted: Sun Sep 21, 2008 6:38 pm
by Juutis
Welcome to the world of making games. Sometimes you just have to do it the hard way. :)

Re: oh,that'll take too much time.

Posted: Sun Sep 21, 2008 7:58 pm
by metal_head
yeah,I know that but that will take incredibly much time if I have to make them one by one. and I don't have so much free time...

Re: oh,that'll take too much time.

Posted: Sun Sep 21, 2008 10:24 pm
by Danimita92
If they are all similar bitmaps you could use the same alpha map and just scale it up or down depending on how it is

Re: oh,that'll take too much time.

Posted: Sun Sep 21, 2008 10:26 pm
by metal_head
nope,that won't work in my case :(...ahh maybe I'll just have to do it in photoshop..man that's so slow...isn't there some software that's faster?

Re: oh,that'll take too much time.

Posted: Sun Sep 21, 2008 11:31 pm
by Allanon
If it's a set process in Photoshop then you can create a batch job that can be performed automatically on many bitmaps.

Re: oh,that'll take too much time.

Posted: Mon Sep 22, 2008 8:37 am
by Jay
I once found an explosion creator that made you partivle explosions rendered to bitmpas and alphamaps... It was incredible!

I don't know if it was this one, but you can try it:

http://gmc.yoyogames.com/index.php?showtopic=211466

Re: oh,that'll take too much time.

Posted: Mon Sep 22, 2008 9:32 am
by Juutis
I have a similar program called Explosion Generator. Very helpful in making explosions.

You can grab it here: http://www.geocities.com/starlinesinc/

Re: oh,that'll take too much time.

Posted: Mon Sep 22, 2008 7:37 pm
by metal_head
Now we're talkin' :D That's almost exactly what I needed,guys! thanks..now If I just can find a way to make my already generatd effects to have alphamaps,it would be wonderful!
thanks to both of you!

Re: oh,that'll take too much time.

Posted: Mon Sep 22, 2008 7:43 pm
by Juutis
You could greyscale all of the bitmaps and save them as alphamaps. Ya, it's a cheap solution and probably wouldn't look very good but it would only take some minutes. Depending on the amount of images, naturally.

Re: oh,that'll take too much time.

Posted: Tue Sep 23, 2008 2:38 pm
by Jay
Hey Juutis, the one you posted is exactly the one i meant! :D

I normally use TextureMaker and use masking on the black parts for thinghs like that. Then i reverse the colors. It takes longer, but it is also better than just making them greyscale.