Armour types with mesh attachment
Posted: Sat Oct 11, 2008 7:25 am
1.Wear all ten different armour types at the same time.
Lets say:
Brimstone breastplate (explosions and mellee protection-etc)
Elven Boots (protection from fall damage )
Dragonflame Bracers (protection from fire based projectiles)
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2.To define armour meshes each Player can wear (in the armour.ini perhaps),and after you select the armour attribute for use in the inventory,the mesh to be loaded and appear on the player like the scripted player accessories,and blend with the motions.
3.Detach (take off) and drop armour of course.
Lets say:
Brimstone breastplate (explosions and mellee protection-etc)
Elven Boots (protection from fall damage )
Dragonflame Bracers (protection from fire based projectiles)
------
2.To define armour meshes each Player can wear (in the armour.ini perhaps),and after you select the armour attribute for use in the inventory,the mesh to be loaded and appear on the player like the scripted player accessories,and blend with the motions.
3.Detach (take off) and drop armour of course.