not testing the rest faces for collision.
The description says this
If this is true,even if the staticmesh is somewhat big and has 5000 polygons,4 - StaticMesh face - ray starting from the position of the colliding actor
as five pawns walk on 20 of the faces-for instance,the rest 4980 faces will not check for collision yet-is that right?
I know on staticmesh you can have yet bitmap shadows,foliage,and the current collision mak
es the pawns to ignore the slide slope angle and they can climb up almost anyewhere,(hopefully the pawns dont ignore stepheight and they dont fall of short balconies)
this may improve later,and until then i thought to gain some framerate and wanted to be sure.