I placed several spotlights (radius 45) in the same place to simmulate the candle flame and get the light falloff effect on the staticmesh table.
The top planks are quaded by two segments,and these two vertexes maybe improved the falloff.
One light was not enough,and i dont want to raise the light radius so if there was a multiplier for the light intensity 1.0 - 2.0 - 4.0 etc,i would use only one light.
The sun and sunlights have a seperate value for intensity (default is 150).
On mesh walls,the lights that are close need some extra strenght.
Generaly staticmeshes look much darker than any nearby bsp sharing the same light.
Light multiplier
Light multiplier
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- Staticmesh_furniture-2.jpg (45.65 KiB) Viewed 2126 times
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Last edited by Veleran on Sun Oct 19, 2008 10:46 am, edited 5 times in total.
Re: Light multiplier
And,the Stencil shadows are cast on the Sep table only when the player is near the light.
In pic 2 the shadow is absent.
The player makes a few steps to the right,and the shadow appear(see pic1).
If these shadows are fixed to be steady no matter wherever the player is,it will be better.
In pic 2 the shadow is absent.
The player makes a few steps to the right,and the shadow appear(see pic1).
If these shadows are fixed to be steady no matter wherever the player is,it will be better.
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- Staticmesh-SEP_2.jpg (36.08 KiB) Viewed 2121 times
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- Staticmesh-SEP_1.jpg (48.89 KiB) Viewed 2121 times