Simple rock
Simple rock
A quick technique for moddelling a simple rock for terrain.
Starting with a box vertex editing.
Starting with a box vertex editing.
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- Rock_modelling_1_1.jpg (10.1 KiB) Viewed 3024 times
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- Rock_modelling_1_2.jpg (9.37 KiB) Viewed 3024 times
Last edited by Veleran on Wed Oct 22, 2008 2:36 pm, edited 3 times in total.
Re: Simple rock
Turning some edges to a shape for extruding later.
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- Rock_modelling_1_3.jpg (10.51 KiB) Viewed 3024 times
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- Rock_modelling_1_4.jpg (10.45 KiB) Viewed 3023 times
Last edited by Veleran on Wed Oct 22, 2008 2:38 pm, edited 3 times in total.
Re: Simple rock
Face extrude or bevel.
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- Rock_modelling_1_5.jpg (10.48 KiB) Viewed 3022 times
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- Rock_modelling_1_6.jpg (11.2 KiB) Viewed 3022 times
Last edited by Veleran on Wed Oct 22, 2008 2:40 pm, edited 1 time in total.
Re: Simple rock
Editing/selecting faces on the other side for extruding.
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- Rock_modelling_1_7.jpg (6.74 KiB) Viewed 3019 times
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- Rock_modelling_1_8.jpg (9.69 KiB) Viewed 3019 times
Last edited by Veleran on Wed Oct 22, 2008 2:43 pm, edited 1 time in total.
Re: Simple rock
Apply a Smoothing group rock,and uvw mapping.
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- Rock_modelling_1_9.jpg (6.35 KiB) Viewed 3015 times
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- Rock_modelling_1_10.jpg (12.19 KiB) Viewed 3014 times
Last edited by Veleran on Wed Oct 22, 2008 2:47 pm, edited 3 times in total.
Re: Simple rock
Apply planar mapping to faces according their angle and then stich/ them together in the mapping window:center part with the bottom,center with right,right with back,etc.
Then if you want,make a high res version as a refference for creating a normal map.
Copy the stone,leave it the same place and hide the original.
Subdivide the mesh to use it for making a normal bump map,according the original low poly rock
in a utility program-or whatever tool you have for normal mapping.
Then if you want,make a high res version as a refference for creating a normal map.
Copy the stone,leave it the same place and hide the original.
Subdivide the mesh to use it for making a normal bump map,according the original low poly rock
in a utility program-or whatever tool you have for normal mapping.
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- Rock_modelling_1_11.jpg (11.45 KiB) Viewed 3013 times
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- Rock_modelling_1_12.jpg (10.55 KiB) Viewed 3013 times
Last edited by Veleran on Wed Oct 22, 2008 2:50 pm, edited 1 time in total.
Re: Simple rock
Displacing the high poly with a map,for changing the general shape a little.
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- Rock-Displace-big.jpg (4.04 KiB) Viewed 3071 times
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- Noise_bump_big_1.jpg (19.21 KiB) Viewed 3069 times
Re: Simple rock
Adding a second displace with cells or cracks.
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- Rock-Displace-cellular.jpg (12.55 KiB) Viewed 3068 times
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- Cellular_bump_1.jpg (35.23 KiB) Viewed 3069 times
Re: Simple rock
Apply a third displace for small dents using another noise map.
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- Rock-Displace-dents.jpg (14.61 KiB) Viewed 3048 times
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- Noise_bump_small_1.jpg (93.11 KiB) Viewed 3060 times
Last edited by Veleran on Wed Oct 22, 2008 3:33 am, edited 1 time in total.
Re: Simple rock
On the back it looks like this.The maps used for displace were procedural maps.
After done with the displace,you adjust the low poly vertexes to fit as possible with the high poly-which has changed shape after the displace.
The low poly model should be slightly smaller so it can fit in all the high poly details.
After done with the displace,you adjust the low poly vertexes to fit as possible with the high poly-which has changed shape after the displace.
The low poly model should be slightly smaller so it can fit in all the high poly details.
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- adjusting_lowpoly to match.jpg (13.89 KiB) Viewed 3009 times
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- Rock-Displaced-three times.jpg (15.27 KiB) Viewed 3059 times
Last edited by Veleran on Wed Oct 22, 2008 2:53 pm, edited 1 time in total.
Re: Simple rock
You then use the normal bump to the low poly model.
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- rock01diffusemap.jpg (34.26 KiB) Viewed 3052 times
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- rock01normalsmap.jpg (43.57 KiB) Viewed 3053 times
Re: Simple rock
The comparison with the high poly-they are not exactly the same shape,but are close.
Before,and after the dot3 normal bump mapping:
Before,and after the dot3 normal bump mapping:
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- Low poly-High poly1.jpg (22.18 KiB) Viewed 3051 times
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- Low poly-High poly.jpg (27.7 KiB) Viewed 3050 times
Last edited by Veleran on Wed Oct 22, 2008 3:38 am, edited 3 times in total.
Re: Simple rock
I used 128-128 size diffuse for the actor file size and wont have much detail.
I attached the actor and .apj project sample anyway.
The rock and maps was made in a few hours,
and if you have more time and extrude more faces it could be better.
I attached the actor and .apj project sample anyway.
The rock and maps was made in a few hours,
and if you have more time and extrude more faces it could be better.
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- Rocks.rar
- (99.6 KiB) Downloaded 174 times
Last edited by Veleran on Wed Oct 22, 2008 3:29 am, edited 1 time in total.
Re: Simple rock
82 faces is not enough i d say and,fortunately the stencil shadow improved it a little.
You dont have to necessary use bumps if you can apply smooth the sharp angles a little (like the smaller rock).
You dont have to necessary use bumps if you can apply smooth the sharp angles a little (like the smaller rock).
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- Rock_1a.jpg (22.55 KiB) Viewed 3042 times
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- Rock_1b.jpg (23.71 KiB) Viewed 3043 times
Last edited by Veleran on Wed Oct 22, 2008 10:35 pm, edited 2 times in total.
Re: Simple rock
Some 3d modelers have meshsmooth (it messes the uvw a little).
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- meshsmoothed_1a.jpg (18.81 KiB) Viewed 3016 times
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- meshsmoothed_1.jpg (12.64 KiB) Viewed 3018 times
Last edited by Veleran on Wed Oct 22, 2008 10:38 pm, edited 2 times in total.