Re: Equity Updates
Posted: Fri Oct 24, 2008 12:50 pm
If someone wants to rebuild an actor from an .nfo and has linked some new bones on the existing biped,but has nt modified anything else on the skeleton.
Is it possible in the future to auto add/link these new extra bones to the original biped of the motions without losing the tranform of the motions?
I mean if the skeleton has nt changed in anything else,just that it would have these extra bones for attaching optional accessories.
Some attachment accesories might use extra bones,like the pauldrons,or long garments that hang down halfway the upper leg,and use bones to move up and down the skirt's vertices.
I wondered how much i can modify the player in the future.
Is it possible in the future to auto add/link these new extra bones to the original biped of the motions without losing the tranform of the motions?
I mean if the skeleton has nt changed in anything else,just that it would have these extra bones for attaching optional accessories.
Some attachment accesories might use extra bones,like the pauldrons,or long garments that hang down halfway the upper leg,and use bones to move up and down the skirt's vertices.
I wondered how much i can modify the player in the future.