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Sliding all over the place!

Posted: Mon Oct 27, 2008 3:34 pm
by GMer
Well... the title pretty much explains it. I add a static entity mesh with the collision check level on 2 (which is reccomended), and afterwards the player will occasionally slide for a few seconds before he stops, and still does that even when I delete the static mesh entity... could someone tell me what could be happening? (Is it a friction setting that is too low?)