Color balance
Posted: Mon Oct 27, 2008 8:26 pm
The levels look redish to slightly magenta on the medium toned parts.The highlighted areas arent so red.
I used no default light,and the lights i put are bright and dont have that red color anyway.
The flames are just Spouts particle sprays (they 're not dynamic light flames).
I was working with the lightning on a wall section geometry sample using a texture for the walls and aother for the floor-for a start,and thought maybe i could get rid of the red screens.
The color looks the same in all driver modes.
I dont have any special calibration to my monitor,and i checked the graphic gard seting,and there are no different color balance settings there,and i cant fix it.
The geometry has temporary textures,and if nothing happens,i will make some textures specially for these wall tiles even if they look red.
I temporary uploaded there two screens and two textures.
http://veleran.tripod.com/Lugdush/screenshots.html
Maybe someone could post a screen of a room using grey lights and the stone textures of the link above with no default lightning,so i can see if the red is over saturated to other people also.
I used no default light,and the lights i put are bright and dont have that red color anyway.
The flames are just Spouts particle sprays (they 're not dynamic light flames).
I was working with the lightning on a wall section geometry sample using a texture for the walls and aother for the floor-for a start,and thought maybe i could get rid of the red screens.
The color looks the same in all driver modes.
I dont have any special calibration to my monitor,and i checked the graphic gard seting,and there are no different color balance settings there,and i cant fix it.
The geometry has temporary textures,and if nothing happens,i will make some textures specially for these wall tiles even if they look red.
I temporary uploaded there two screens and two textures.
http://veleran.tripod.com/Lugdush/screenshots.html
Maybe someone could post a screen of a room using grey lights and the stone textures of the link above with no default lightning,so i can see if the red is over saturated to other people also.