ANother Area Door Problem (This time it's serious)

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metal_head
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ANother Area Door Problem (This time it's serious)

Post by metal_head »

In my demo level there's a room and a corridor,surrounding it. The corridor has 2 doors which lead to the room. Than,because the room is about 800 polys,I gflagged the doors as area.Now there's a problem with one of the doors:
When I opened the second door,the room was still not rendered,the door is opened,but the room is not rendered,insted I see the black void.The strange thing is that when I go through the door the room suddenly gets rendered and the corridor stops being rendered,the dooor is still opened an the corridor is not rendered...That only happens only to that door. I remade the door,but still no effect.

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Veleran
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Re: ANother Area Door Problem (This time it's serious)

Post by Veleran »

I dont know if this will work,but try deleting the .bsp, .Gpf and the .map files of this level except the 3dt,rebuild bsp and compile again from the begining.

Sometimes the editor/system memory get confused and does nt update some changes you make-
or remembers previous compile and bsp settings and stuff like radiocity files that you might have tried earlier and stopped using and you need to debug it by deleting files.

There is also a small possibility you may have duplicate area flagged brushes which dont animate to clear the view to the two areas (corridor and room).

Sometimes many things do not render when you are inside solid walls that dont have a door and move through a hint brush (which cancels collision to everything it intersects),but i dont think this is it.

P.S:Dont delete by mistake anything usefull from the levels folder-like .txl's.
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metal_head
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Re: ANother Area Door Problem (This time it's serious)

Post by metal_head »

Hmm,unfortunately deleting and rebuilding does not help :( I have the feeling that it's because the two doors,it's only a coridor and a room,but they are connected with two doors.
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