Armour Question (need it to release the demo!)
Posted: Wed Nov 05, 2008 3:21 pm
Ok,so now in my game there won't be an inventory (cuz I don't like inventories
) and I want to make pickable armour. Now in the manual I've read about armour,but it doesn't help too much:
My armour.ini file looks like this:
and the attribute:
When I'm done with this,the only thing that will remain is to finnish the game menu 
I don't want to make the player use the inventory just for a simple armour,I just want the armour to be like in nirhis (when you pick it,you immediately resieve the armour without going to the inventory.Each armor attribute must be placed in the Inventory as a Use item. When you
wish to activate an armor type you go to the Inventory and select it. Any other
armor type that may be active will be deactivated
My armour.ini file looks like this:
Code: Select all
[armour]
attribute = health
melee = 80 5
Bolt = 80 5
Actor = 80 5
SEP = 80 5
melee = 80 5Code: Select all
[explosive_health]
initial = 0
low = 0
high = 100