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Armour Question (need it to release the demo!)

Posted: Wed Nov 05, 2008 3:21 pm
by metal_head
Ok,so now in my game there won't be an inventory (cuz I don't like inventories :D ) and I want to make pickable armour. Now in the manual I've read about armour,but it doesn't help too much:
Each armor attribute must be placed in the Inventory as a Use item. When you
wish to activate an armor type you go to the Inventory and select it. Any other
armor type that may be active will be deactivated
I don't want to make the player use the inventory just for a simple armour,I just want the armour to be like in nirhis (when you pick it,you immediately resieve the armour without going to the inventory.

My armour.ini file looks like this:

Code: Select all

[armour]
attribute = health
melee = 80 5
Bolt = 80 5
Actor = 80 5
SEP = 80 5
melee = 80 5
and the attribute:

Code: Select all

[explosive_health]
initial = 0
low = 0
high = 100
When I'm done with this,the only thing that will remain is to finnish the game menu :)

Re: Armour Question (need it to release the demo!)

Posted: Wed Nov 05, 2008 4:06 pm
by Juutis

Re: Armour Question (need it to release the demo!)

Posted: Wed Nov 05, 2008 4:31 pm
by metal_head
Oh, :oops: I'm so very sorry,sometimes I just get blown away by the wind.