Infinately increasing Pawns

Topics regarding Scripting with Reality Factory
Post Reply
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Infinately increasing Pawns

Post by GMer »

Is there a way to duplicate a pawn using scripts.
I wish to make a perpetual zombie game where zombies don't die (they fall down and get back up) and more keep coming... Anyone know how to do that?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Infinately increasing Pawns

Post by metal_head »

You'll need to have a timer or something in the death order, and when it runs out,play a stand up animation and get back to the spawn order.

Sorry, I can't help with the scripting part :(
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: Infinately increasing Pawns

Post by GMer »

Well, I know how to make the zombies get back up, but what about spawning more zombies (without having to put them in using the editor?)
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Infinately increasing Pawns

Post by metal_head »

well, I don't think it would be possible without putting them in the editor :(
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Re: Infinately increasing Pawns

Post by darksmaster923 »

metal_head wrote:well, I don't think it would be possible without putting them in the editor :(
That is correct
Herp derp.
User avatar
zany_001
Posts: 1047
Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa

Re: Infinately increasing Pawns

Post by zany_001 »

For the never dying zombies couldn't you just give em heaps of life, maybe life regeneration too, then if they reach a certain level, they play fall down animation, then get up and keep coming?

And I know its nooby for me to ask but cant RF create new pawns and stuff in the level?can it only use preplaced ones?
Once I was sad, and I stopped being sad and was awesome instead.
True story.
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: Infinately increasing Pawns

Post by GMer »

I was thinking something similar to that (and suceeded), but I was thinking on putting those type into a later level, in the early levels, the zombies are in an advanced stage of decay, and will be killed easily. Just the infinite increasing would be a nice touch...
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Post Reply