In E3D it's very smooth, it's like Counter Strike's. In RF, there are some collision bugs with ceilings and walls

I don't really understand how the movement system is made and what it is, but why RF's one isn't that great (RF is obiously 10000000 times better than E3D.
I've learned the structure of programming (It's nothing of course) and now I can start learning more advanced language (lik C#). The following may seem funny to all of you, but I'm motivated to help making the movement system better, I'll learn whatever I have to, to do it!
Or the other question is, can we take E3D's movement system and import it somehow in RF... I just don't know anything about it . If someone can tell me more about it (I got the feeling that I won't like what i rad

Honestly, everything in RF is great, but the movement system is not really good, I really want to help (if I can of course) for making it better! I imagine my game with a movement like E3D's, it would be AWESOME!
