I've been gone a good bit, but am back now.And I see this new thing called Equity".My question is....If I export a piece of geometry from RFEDITPRO, can I load it into Equity?And can I use Equity to make sure the scale of my objects match?
Also, in my RFRPG project, I'll need to be able to change textures of either an object or the player, much like World of Warcraft does.
Question about Equity.
Re: Question about Equity.
If you export as .3ds file then equity will load it and make it into an actor.
You cannot scale in equity YET however you can save as ms3d from Equity, scale it in milkshape then rebuild it in Equity.
You can change textures in Equity.
Download Equity v5.0.3 and READ the manual, it is now quite a powerfull tool for editing actors and creating them from .act, .3ds, .obj, .ms3d (milkshape), .mdl (half-life 1), .bdy and .nfo files.
You can get it from my filefront account see my signature.
You cannot scale in equity YET however you can save as ms3d from Equity, scale it in milkshape then rebuild it in Equity.
You can change textures in Equity.
Download Equity v5.0.3 and READ the manual, it is now quite a powerfull tool for editing actors and creating them from .act, .3ds, .obj, .ms3d (milkshape), .mdl (half-life 1), .bdy and .nfo files.
You can get it from my filefront account see my signature.
Re: Question about Equity.
Thank you, sir.....I'm going to try mm3d, which can read and export .ms3d model files....as its animation tools are vastly superior to milkshapes.