How Much Can RF Handle?
- metal_head
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How Much Can RF Handle?
I was thinking what is the maximum size for a texture that RF can handle. I have a lots of textures in my game, which are 1024 X 1024 and everything is fine, but can RF handle for example a 2048 X 2048 or bigger? I'm asking that, because in Serious Sam 2 for example, you can get really, really close to a texture, and it will still look great. Now I know that SS2 uses another engine (of course) so that's why I'm asking this for genesis and RF
Re: How Much Can RF Handle?
MH... Why dont you try it and see for yourself? Its a simple enough thing to do.
Re: How Much Can RF Handle?
SS2 is a bit more advanced than genesis 3d, a very similar engine( in terms of what it can handle, texture size, model size, etc.) would be Quake 3.
- metal_head
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Re: How Much Can RF Handle?
Because the editor throws me out, sorry that I didn't mentioned it above.MH... Why dont you try it and see for yourself? Its a simple enough thing to do
Quake 3? Isn't Q3 more powerful than Genesis, the game has a lot of details and runs perfectly on old computers...maybe I'm wrong.SS2 is a bit more advanced than genesis 3d, a very similar engine( in terms of what it can handle, texture size, model size, etc.) would be Quake 3.
Re: How Much Can RF Handle?
It is not advisable to use any textures greater than 1024x1024 in any engine. The video card will split them up into sections anyways. This will cause a noticeable performance degradation.
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- metal_head
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Re: How Much Can RF Handle?
yes, thanks! and sorry for the stupid question, RFEditPro just crashed when I tried to load the txl file with the big texture
Re: How Much Can RF Handle?
It's not the size of the texture that makes it look good...it's the resolution and quality.
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- metal_head
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Re: How Much Can RF Handle?
oh,I've completely forgot about the resolution
silly me