How Much Can RF Handle?

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metal_head
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How Much Can RF Handle?

Post by metal_head »

I was thinking what is the maximum size for a texture that RF can handle. I have a lots of textures in my game, which are 1024 X 1024 and everything is fine, but can RF handle for example a 2048 X 2048 or bigger? I'm asking that, because in Serious Sam 2 for example, you can get really, really close to a texture, and it will still look great. Now I know that SS2 uses another engine (of course) so that's why I'm asking this for genesis and RF
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bernie
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Re: How Much Can RF Handle?

Post by bernie »

MH... Why dont you try it and see for yourself? Its a simple enough thing to do.
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Re: How Much Can RF Handle?

Post by Voltare »

SS2 is a bit more advanced than genesis 3d, a very similar engine( in terms of what it can handle, texture size, model size, etc.) would be Quake 3.
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Re: How Much Can RF Handle?

Post by metal_head »

MH... Why dont you try it and see for yourself? Its a simple enough thing to do
Because the editor throws me out, sorry that I didn't mentioned it above.
SS2 is a bit more advanced than genesis 3d, a very similar engine( in terms of what it can handle, texture size, model size, etc.) would be Quake 3.
Quake 3? Isn't Q3 more powerful than Genesis, the game has a lot of details and runs perfectly on old computers...maybe I'm wrong.
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Re: How Much Can RF Handle?

Post by paradoxnj »

It is not advisable to use any textures greater than 1024x1024 in any engine. The video card will split them up into sections anyways. This will cause a noticeable performance degradation.
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Re: How Much Can RF Handle?

Post by metal_head »

yes, thanks! and sorry for the stupid question, RFEditPro just crashed when I tried to load the txl file with the big texture
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Re: How Much Can RF Handle?

Post by paradoxnj »

It's not the size of the texture that makes it look good...it's the resolution and quality.
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Re: How Much Can RF Handle?

Post by metal_head »

oh,I've completely forgot about the resolution :D silly me
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