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Something Like A Clip Brush, But Not Exactly

Posted: Fri Dec 19, 2008 3:42 pm
by metal_head
In a lot of games, on some places, there are invisible walls, which stop you from going somewhere, the player can't get through them, but the projectiles he shoots don't make a collision with the invisible wall. I need to make something like this for a part of my Sci Fi city level, where you have to walk on a platform in the air (which flies using jets). I want the player to be able to shoot the enemies, which are on the buildings, but if I surround the platform with clip brushes, the projectiles hit the clip brushes and get destroyed. I need to make something that will keep the payer from falling and in the same time, let the projectiles go through it. Is there a way?

Re: Something Like A Clip Brush, But Not Exactly

Posted: Fri Dec 19, 2008 3:44 pm
by Zidane
You must use a transparent StatichMesh

Re: Something Like A Clip Brush, But Not Exactly

Posted: Fri Dec 19, 2008 4:24 pm
by metal_head
oh...how haven't I though of it :D, sooo that's the only way, right?

Re: Something Like A Clip Brush, But Not Exactly

Posted: Fri Dec 19, 2008 4:45 pm
by Zidane
I think that it is the only way. Actors collide with teh staticmesh but royectiles not collide

Re: Something Like A Clip Brush, But Not Exactly

Posted: Fri Dec 19, 2008 9:27 pm
by metal_head
Thanks, I didn't thing of tht one, I kne that, but never though I can use it for that, thanks!