Making a Sea...
Posted: Tue Dec 23, 2008 9:55 pm
Have you seen the ocean in GTA 3, Vice City and Sand Andreas 
if you've seen it, you know that the water is actually moving and has waves when there is a storm and stuff, in RF that IS possible to make, I have to make an animated 3D model for that. OK, but I have no idea where can I find a water tutorial for milkshape..or maybe a water generator, I suck at animating and I have never made tomething like this, I triedn, but it was so unreallistic and funny, that I deleted it. I have a big harbor level, that is surrounded by water I can also make the water using frederico's tutorial, but I couldn't manage to make the texture proc effect slower, because I have only one file in my source folder and frederico has more, because I have only that "GameEntityDataTypes" file in the folder, sooo there's no file for the texture proc, I searched in that file a description or something for the TextureProc, but I couldn't find the line, frderico changed.

if you've seen it, you know that the water is actually moving and has waves when there is a storm and stuff, in RF that IS possible to make, I have to make an animated 3D model for that. OK, but I have no idea where can I find a water tutorial for milkshape..or maybe a water generator, I suck at animating and I have never made tomething like this, I triedn, but it was so unreallistic and funny, that I deleted it. I have a big harbor level, that is surrounded by water I can also make the water using frederico's tutorial, but I couldn't manage to make the texture proc effect slower, because I have only one file in my source folder and frederico has more, because I have only that "GameEntityDataTypes" file in the folder, sooo there's no file for the texture proc, I searched in that file a description or something for the TextureProc, but I couldn't find the line, frderico changed.