
The editor is just too awkward for me. I hate to open the right-click menu everytime I want to move or resize a brush. If I import a .map made in Gtkradiant to RFedit, some brushes like arches and doorways disappear.

As far as I know, the only way would be to use cut brushes but they should be avoided at all costs. You're better off creating the cube manually one wall at a time. For an open tube you can create a cylinder and tick 'Ring' in the 'Customize Template' options.Grausam wrote:For example how do I delete one side of a cube to make an open box, tube etc?
First you have to create a texture library file with the RFPack tool found in your tools folder. It's a pretty straightforward program, just drag and drop your textures in the texture list and save the file. Then go to Project -> Level Options in RFEditPro and set the texture library path to point at your texture library file.Grausam wrote:And how are textures added to the editor?
Use the shortcuts:Grausam wrote:The editor is just too awkward for me. I hate to open the right-click menu everytime I want to move or resize a brush