How does one get a model's animations to look so smooth and professional-looking? (like virgil.act?)
If I could just find out the secret... *evil laugh*
Does anyone know, or is it just luck?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Not using Milkshape for animating would be my first step. I don't know how Virgil's animations were done, but I would use something that has tools for inverse kinematics. Procedural animation is just too much of a hassle. For all my more complex animations I've been using Maya. RF doesn't support IK though, so you need to bake the animations into MOT format before you can use them. Most people probably don't have access to Maya though, but I think GMax has similar tools and an exporter plugin that can bake IK animations. Not sure though.
Now don't get me wrong, Milkshape can turn out some pretty stuff, it's just harder. A lot harder.
Animations in Equity? W00T!
I tend to use Gmax only (due to the fact it is free), and I just downloaded the manual, so now I can really get some good models going.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!