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Editor Screenshot

Posted: Thu Feb 05, 2009 10:38 pm
by paradoxnj
Here is a screenshot of an Ogre Scene Editor that I am looking into. I've been playing with it all week and it looks very good. It is real time WYSIWYG and does not require any compiling.

Image

You can download it from here. You'll need the latest DX Runtime libraries for it to work. You can get those from here.

It is open source and could be modified to suit anyone's needs. One modification will be to integrate it with the scripting language and shell library.

Re: Editor Screenshot

Posted: Thu Feb 05, 2009 11:13 pm
by ardentcrest
I remember when this first came out, gald to see it coming along.

Re: Editor Screenshot

Posted: Tue Feb 17, 2009 7:18 pm
by Destron
Any possibility of somebody throwing up a mirror? That website is down.

Re: Editor Screenshot

Posted: Tue Feb 17, 2009 7:41 pm
by bernie
@Destron. Go to this site and download from the address in stealth's (the author) signature. He updates it regularly anyway.
http://www.ogre3d.org/addonforums/viewforum.php?f=29

EDIT: The name has been changed to ogitor so the file you are looking for is ogitor.rar

Re: Editor Screenshot

Posted: Fri Feb 20, 2009 6:10 pm
by MakerOfGames
That looks nice. It looks a little too much like M$ office 2007 though in my opinion though. Looks like its easy to use though, so long as it is I like it. I haven't gotten a chance to look at it yet. I would say that to use prexisting software for an editor ,so long as it does what we need, is a good idea as it saves the time of having to code one from scratch. Now it requires latest DX libraries to work? What about Linux? Is this extension of Ogre a Windows only program?

Re: Editor Screenshot

Posted: Fri Feb 20, 2009 6:18 pm
by bernie
What about Linux? Is this extension of Ogre a Windows only program?
Quoting from the FAQs on the Ogitor website
Is Ogitor a multi platform editor?
Currently the latest version uses the Fluent UI of (Microsofts) WPF for the GUI, but the core is written to be platform independent and jacmoe started on implementing an alternative GUI with wxWidget.

Re: Editor Screenshot

Posted: Fri Feb 20, 2009 6:41 pm
by MakerOfGames
Ah ok, I trust that it will formulate to be cross platform then. One thing that I find to be a very important aspect of RF2 is its platform independence. If it can run on any platform, it will draw in an entire new crowd of game makers. As of now I don't know of any powerful game creation suite that can make games on any platform. If RF2 can have that, I think that it would become very popular.

Re: Editor Screenshot

Posted: Fri Feb 20, 2009 7:31 pm
by paradoxnj
RF2 will be Windows only for the first demo. The ultimate goal is cross-platform. We have it working on Linux and I am close to getting it working on Mac. The editor that this thread refers to is not cross platform...it is Windows only right now.

I was thinking about an in-game editor, but that will not be day one.

Re: Editor Screenshot

Posted: Fri Feb 20, 2009 7:40 pm
by bernie
@ Paradoxnj
They are working on it now that editor core is cross platform, it's only the gui that is windows only and a new gui is in the process of being written by jacmoe to be cross platform. It will be totally cross platform within weeks.

Re: Editor Screenshot

Posted: Fri Feb 20, 2009 8:20 pm
by paradoxnj
Yep...that is why I said "it's Windows only right now".

Re: Editor Screenshot

Posted: Sun Feb 22, 2009 11:10 pm
by Destron
bernie wrote:@Destron. Go to this site and download from the address in stealth's (the author) signature. He updates it regularly anyway.
http://www.ogre3d.org/addonforums/viewforum.php?f=29

EDIT: The name has been changed to ogitor so the file you are looking for is ogitor.rar
Thank you.