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That Supposed To Happen?
Posted: Mon Mar 09, 2009 12:06 am
by metal_head
This happens only in RFEditPro, not ingame:
When I put a 1024 x 1024 texture to a brush in the editor and scale it down to let's say...0.15 or less, sometimes the texture just messes up and stays that way so I can't see what I'm doing if I want to position the texture. Any ideas of what could it be and how to fix it?

Re: That Supposed To Happen?
Posted: Mon Mar 09, 2009 2:53 pm
by paradoxnj
RFEditPro uses a software renderer. You will see little nuances from time to time. I believe that QoD is working on a new editor that is OpenGL based.
Re: That Supposed To Happen?
Posted: Mon Mar 09, 2009 4:55 pm
by metal_head
Yay, that would be so cool, but also really bad for me, cuz my video card has problems running OpenGl applications on windows Vista... D3D's OK, but OpenGl...just crashes my entire video driver... (that happens only with Vista...I need a new PC).
Re: That Supposed To Happen?
Posted: Mon Mar 09, 2009 5:11 pm
by bernie
It's NOT a new pc you want it's a decent operating system. Have you tried win2k? It knocks spots off Vista and runs straight from the box no tweeking etc.
Re: That Supposed To Happen?
Posted: Mon Mar 09, 2009 5:29 pm
by paradoxnj
Download the most recent drivers for your video card. OpenGL runs just fine on Vista. You are probably just missing the latest version of the OpenGL ICD for your video card.
Re: That Supposed To Happen?
Posted: Mon Mar 09, 2009 5:57 pm
by metal_head
Exactly the drivers are the problem...I searched the Nvidia forums and I found out that I'm not the only one who's having that problem and all of the people, who have had this problem have ixed it by buying a new video card