Blood Ideas
Posted: Thu Mar 12, 2009 3:39 pm
Hey guys, I'm now thinkink how to make the blood effects in the game. Until now, I had some temporary blood effects, but I want to make something really cool. I can make myself a lot of different blood particles, but I'm not sure abou the effect.ini part. I want to make an effect, that makes the game look dynamic and doesn't bother the framerate much. There are games like Half Life 1, where killing is pleasure, when for example I shoot somebody in the head with a shotgun, the blood spills so cool (mmm, nice and juicy.... nah
I was just kidding, I'm not that crazy) . For example in Nirhis the effect is simmilar, and it's very cool, but it's a little bit slow and all theese particles make the framerate slow down a little bit. Sprite effects don't look really cool, soo I guess I'll stay with spray effect. My question is:
Can you guys suggest something on how to set up a cool blood effect. I want to make 2 types of blood effects:
Headshot effect, which is the easy one.
Hit effect, which is the mistery for me... gotta make something dynamic and really bloody, but I just don't have and idea how would it look like.
Oh yeah, I was thinking about this:
Instead of an effect, the monster will fire a gravity-true projectile with a spray effect and a bloody decal assigned, but it will still look very slow for bleeding and wil also slow down the framerate with all theese particles.
Can you guys suggest something on how to set up a cool blood effect. I want to make 2 types of blood effects:
Headshot effect, which is the easy one.
Hit effect, which is the mistery for me... gotta make something dynamic and really bloody, but I just don't have and idea how would it look like.
Oh yeah, I was thinking about this:
Instead of an effect, the monster will fire a gravity-true projectile with a spray effect and a bloody decal assigned, but it will still look very slow for bleeding and wil also slow down the framerate with all theese particles.