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Blood Ideas

Posted: Thu Mar 12, 2009 3:39 pm
by metal_head
Hey guys, I'm now thinkink how to make the blood effects in the game. Until now, I had some temporary blood effects, but I want to make something really cool. I can make myself a lot of different blood particles, but I'm not sure abou the effect.ini part. I want to make an effect, that makes the game look dynamic and doesn't bother the framerate much. There are games like Half Life 1, where killing is pleasure, when for example I shoot somebody in the head with a shotgun, the blood spills so cool (mmm, nice and juicy.... nah :lol: I was just kidding, I'm not that crazy) . For example in Nirhis the effect is simmilar, and it's very cool, but it's a little bit slow and all theese particles make the framerate slow down a little bit. Sprite effects don't look really cool, soo I guess I'll stay with spray effect. My question is:
Can you guys suggest something on how to set up a cool blood effect. I want to make 2 types of blood effects:
Headshot effect, which is the easy one.
Hit effect, which is the mistery for me... gotta make something dynamic and really bloody, but I just don't have and idea how would it look like.

Oh yeah, I was thinking about this:
Instead of an effect, the monster will fire a gravity-true projectile with a spray effect and a bloody decal assigned, but it will still look very slow for bleeding and wil also slow down the framerate with all theese particles.

Re: Blood Ideas

Posted: Thu Mar 12, 2009 5:10 pm
by paradoxnj
If I'm understanding you correctly, you would need to spawn a particle emitter at the point where the projectile impacts the enemy. The tough part is rotating it at the angle of the polygon that is impacted.

Re: Blood Ideas

Posted: Thu Mar 12, 2009 9:01 pm
by metal_head
well, not really, my idea was really simple, just to attatch a spray effect to the projectile with

Code: Select all

effect0 = 
effectbone0 = 
but it won't look so good I think, I'll try it and see, but... I think the best way to make something like this is to use a simple "Spray" effect, just...I tried to set it in many ways, but none of them was looking cool. Maybe.. I can set it like this:

Code: Select all

[blood_smaple]
type = spray
bitmapname = blood\parasite_blood\parasite_blood0.bmp
alphamapname = blood\parasite_blood\a_parasite_blood0.bmp
angles = 0 0 0
colormax = 180 0 0
colormin = 120 0 0
colormaxalpha = 255
colorminalpha = 175
sourcevariance = 0
destvariance = 45
gravity = 0 -45 0
maxunitlife = 2.5
minunitlife = 1.5
maxscale = 0.1
minscale = 0.08
maxspeed = 150
minspeed = 25particlecreationrate = 0.1
totallife = 0.1
bounce = false
this would be for example if the pawn takes a shot in his hearth...but still not really dynamic.. I'm not sure.

Re: Blood Ideas

Posted: Thu Mar 12, 2009 10:10 pm
by paradoxnj
Spray effect = Particle emitter :) It's the technical term.

I'm not sure as i'm not very good with Simkin.