Mech style game
Posted: Thu May 28, 2009 5:00 pm
Finally, after almost 2 years of being on the forums I am starting a project!
I picked up Mech Warriors 2 at a yardsale over the weekend (for 25 cents) and I like it (despite the lack of textures on the mechs). I am considering making a mech-style game, but with a twist...
-The enemy mechs are biological.
-The player can use their mouse to aim (and look around the cockpit & see your body move the levers & such) but will need to use other keys (arrow keys or WASD?) to move. (W forward, S back, A turn body left, S turn body right) I think this could be done if I attach a camera with a script similar to the flashlight script (where the camera rotates with the mouse) to a pawn that will be the mech model. I'll probably have to create my own (simple?) weapon system *gasps* There is no weapon pickups.
-The Hud will look like it is a hologram being displayed in "Midair", and possibly there will be some moniters whose texture changes when certain events happen (e.g. run out of ammo, health is low, jumping)
-Controls will be rather simple, aim with mouse, shoot with mouse button, move with WASD or arrow keys, jump with the spacebar.
Let me know what you think!
I picked up Mech Warriors 2 at a yardsale over the weekend (for 25 cents) and I like it (despite the lack of textures on the mechs). I am considering making a mech-style game, but with a twist...
-The enemy mechs are biological.
-The player can use their mouse to aim (and look around the cockpit & see your body move the levers & such) but will need to use other keys (arrow keys or WASD?) to move. (W forward, S back, A turn body left, S turn body right) I think this could be done if I attach a camera with a script similar to the flashlight script (where the camera rotates with the mouse) to a pawn that will be the mech model. I'll probably have to create my own (simple?) weapon system *gasps* There is no weapon pickups.
-The Hud will look like it is a hologram being displayed in "Midair", and possibly there will be some moniters whose texture changes when certain events happen (e.g. run out of ammo, health is low, jumping)
-Controls will be rather simple, aim with mouse, shoot with mouse button, move with WASD or arrow keys, jump with the spacebar.
Let me know what you think!