ModifyAttribute...huh?
Posted: Tue Jun 02, 2009 8:56 pm
Well you all know that ModifyAttribute is the command for modifying a defined attribute, I got this attribute called "kill" in the player.ini file and I want it to get +1 every time I kill a person, ok, in the death order (it's High level) I've added
What I want is to have an attribute that counts kills, but the attribute doesn't change, it stays on 0 no matter how pawns (with the same script) I kill.
Code: Select all
ModifyAttribute("kill", 1);
What I want is to have an attribute that counts kills, but the attribute doesn't change, it stays on 0 no matter how pawns (with the same script) I kill.