Something about pawn names...

Topics regarding Scripting with Reality Factory
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GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Something about pawn names...

Post by GMer »

I remember somewhere something about in scripting being able to identify (then rotate towards, etc.) a pawn utilizing only part of the name (e.g. in RFedit I call it "Enemy_01") and in a script I can identify the closest one by just looking for the "Enemy" prefix. Is that possible with RF?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
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Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Something about pawn names...

Post by Juutis »

I believe this is relevant:
viewtopic.php?f=8&t=3741
Pain is only psychological.
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