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Gmax normal mapping problem

Posted: Mon Jun 15, 2009 8:47 pm
by GMer
How do I export a normal map in Gmax using the .nfo export script found here?

viewtopic.php?f=7&t=3079

Re: Gmax normal mapping problem

Posted: Mon Jun 15, 2009 9:17 pm
by Allanon
GMer wrote:How do I export a normal map in Gmax using the .nfo export script found here?

viewtopic.php?f=7&t=3079
Those exporters are for 3dsmax not Gmax. Plus the NFO format doesn't support normal maps, only bitmaps. You might have to use Equity or Actor Studio to add the extra bumpmaps or normal maps after an actor is created.

Re: Gmax normal mapping problem

Posted: Mon Jun 15, 2009 10:06 pm
by GMer
Whoops! (now where did I get mine?) :oops:
Anyway, I take it that adding the extra bumpmaps or normalmaps are described in the manual?

Re: Gmax normal mapping problem

Posted: Mon Jun 15, 2009 11:16 pm
by Allanon
Just search the RF manual index for "bump mapping" and that should describes how to name and add the extra bitmaps needed for bump mapping.

Re: Gmax normal mapping problem

Posted: Mon Jun 15, 2009 11:34 pm
by GMer
Thank you, now to see if I can get that skull from crackart into RF... :)