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Master Chief Mesh

Posted: Thu Nov 03, 2005 2:49 am
by MakerOfGames
Here is an interesting picture I found while researching 3D models.
Image
Picture url: http://www.teamxbox.com/images/dailypos ... cmodel.jpg

I relatively low polygon count and bump mapping goes a long way. That is the Master Chief model used in Halo 2. I thought it might be nice to show everyone how the professionals in the industry make these things. I know I can learn alot from this picture. I hope you can look at this and get something out of it too.

Posted: Thu Nov 03, 2005 3:24 am
by AndyCR
yep - look at this:

unreal engine 3 pictures: low-poly model: http://www.unrealtechnology.com/screens ... ation2.jpg

high poly model to generate the normal map from for bumpmapping: http://www.unrealtechnology.com/screens ... ation1.jpg

result (low-poly model with bumpmapping): http://www.unrealtechnology.com/screens ... ation3.jpg

amazing stuff can be done with bumpmapping... I dont believe that model even uses parallax mapping, so that would be doable in rf, if you had an insanely good artist.

(source: http://unrealtechnology.com/flash/technology/ue30.shtml )

Posted: Thu Nov 03, 2005 3:53 am
by jonas
Wow Thats impressive! I want to get that good.

RE:

Posted: Sun Dec 04, 2005 3:56 am
by CowboyUp
I know its alittle off topic, but you can download a rigged Master Cheif model with skins and bones for gmax as well as a bunch of other halo related models (even a few Custem Edition maps) at yayap.org. Included with the model is a misfit model 3d version of it, which can be saved as a milkshape file.

nice!

Posted: Wed Jan 25, 2006 12:03 am
by Voltare
.mm3d seems to be a very nice proggy, from what i've used of it so far( i use it to create .md2's for another game engine)