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Widescreen resolutions
Posted: Sun Aug 02, 2009 11:15 pm
by darksmaster923
I ran RF with 1680x1050 resolution!
Re: Widescreen resolutions
Posted: Mon Aug 03, 2009 12:52 am
by zany_001
Kewl! Did it look good? Or was it stretched?
Re: Widescreen resolutions
Posted: Mon Aug 03, 2009 1:14 am
by darksmaster923
It looked good. I can show a screenshot if you want
Re: Widescreen resolutions
Posted: Mon Aug 03, 2009 11:39 am
by zany_001
Nah, it's alright.
Re: Widescreen resolutions
Posted: Sun Oct 25, 2009 11:45 am
by Matte
And could you tell us how you did it?
Re: Widescreen resolutions
Posted: Mon Oct 26, 2009 2:14 am
by darksmaster923
Just open up realityfactory.ini and set fullscreen=false, then change the X and Y values to whatever.
Re: Widescreen resolutions
Posted: Mon Oct 26, 2009 6:42 am
by zany_001
Wait so is it run in a window?
Re: Widescreen resolutions
Posted: Tue Oct 27, 2009 9:01 am
by SV2.0
Good find, man! I tried this before, but I never turned off fullscreen so it just kept crashing, (Anyone know why?) and I gave up.
zany_001 wrote:Wait so is it run in a window?
Sort of. It's not a window really, like there aren't any brackets or anything, but you can see the desktop around the edges. Cool for personal setups and stuff, but if one were to distribute a demo with this everyone would have to edit the RF ini to fit their own display.
Re: Widescreen resolutions
Posted: Tue Oct 27, 2009 4:36 pm
by paradoxnj
Genesis 3D caps video resolution to 1024x768. That limitation can be removed very easily.
Re: Widescreen resolutions
Posted: Tue Oct 27, 2009 11:22 pm
by darksmaster923
paradoxnj wrote:Genesis 3D caps video resolution to 1024x768. That limitation can be removed very easily.
By editing the source?
Re: Widescreen resolutions
Posted: Wed Oct 28, 2009 2:31 am
by paradoxnj
Uh...yeah.....
Re: Widescreen resolutions
Posted: Wed Oct 28, 2009 10:48 pm
by darksmaster923
Well, that was a dumb question.
Re: Widescreen resolutions
Posted: Thu Oct 29, 2009 5:25 am
by zany_001
paradoxnj wrote:Genesis 3D caps video resolution to 1024x768. That limitation can be removed very easily.
Ooh, new feature request!