I assume you all know about that one:
If the framerate of the game is low, so it's the gravity...it somehow scales with the framerate. This is a real uncool bug, cuz for example my game has some design (I mean, it's not the best, but it has some details and stuff) and people with slower computers will be able to jump higher that people with faster machies

I spoke with Juutis and he said that the only way arround is to script my own gravity, but for that I'll need a scripted player and weapons as well, and the weapons are a big problem. There are about 20 weapons (for now) in the game and I have positioned and set each one in the weapon.ini, I won't be able to make all of them scripted, so he told me that I can post about that problem here and help that QoD will fix it
