Fullbright Pawn?
Posted: Mon Sep 21, 2009 5:45 pm
Hey guys! In one of my newest mini-projects I got a character, which is a 2-poly plane with a TGa texture (well it's 4 poly, cuz I had to make two sides of it). The problem is that when I put it in the game it was completely dark... I put a light and the player got lit by it, but that happens only when the player is really near to the light. I wanna make the player fullbright (like a staticmesh) but I have no idea how... can you help me out?
I played with the pawn definition, but I couldn't make the pawn fullbright, I tried attatching lights to it and stuff, but none of them helped:
![Image](http://img17.imageshack.us/img17/3474/pbwip.jpg)
This is what I'm talking about - on the upper picture the pawn is lit, cuz its near a light entity with a radius of 3000, the lower image shows what happens to the pawn when I get it a little bit away from the light![Sad :(](./images/smilies/icon_sad.gif)
I played with the pawn definition, but I couldn't make the pawn fullbright, I tried attatching lights to it and stuff, but none of them helped:
![Image](http://img17.imageshack.us/img17/3474/pbwip.jpg)
This is what I'm talking about - on the upper picture the pawn is lit, cuz its near a light entity with a radius of 3000, the lower image shows what happens to the pawn when I get it a little bit away from the light
![Sad :(](./images/smilies/icon_sad.gif)