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RF RPG Model With FULL WORKING ANIMATIONS!
Posted: Thu Sep 24, 2009 1:09 am
by Voltare
This is, as far as I know, the VERY FIRST working rf rpg animated actor!
http://www.filefront.com/14588589/knight1.zip/ .
Works wonderfully in Equity, not sure about Rf yet, haven't tried it.The animations are what rpger's expect---bow shooting, mace swinging, sword swinging, etc.
Comes from a freeware pseudo-rpg mod for Half-Life....the very first time i've gotten a half-life model that works right in equity.
Equity is a GREAT TOOL.
Re: RF RPG Model With FULL WORKING ANIMATIONS!
Posted: Thu Sep 24, 2009 3:07 am
by zany_001
I don't think it's the first. Jay is making an RPG, plus there's skullcrack.
Anyway I'll have a look if I have time.
Re: RF RPG Model With FULL WORKING ANIMATIONS!
Posted: Thu Sep 24, 2009 12:00 pm
by bernie
You need to use the smd fix and fix some of those motions (run & crouch motons etc.) for it to work properly in RF.
Re: RF RPG Model With FULL WORKING ANIMATIONS!
Posted: Thu Sep 24, 2009 1:55 pm
by Jay
I used virgil as a base actor and then changed the textures, gave them clothes, swords etc. (I used the universal human package) - so basically, i just did the accesoires and edited the textures. Virgil is a nice actor for this because there are so many premade animations. And you just have to use its skeleton and build your thinghs around it.
A tip for making chain mail: In milkshape, use virgil, and copy the torso. Then use FatBoy with something like 0.1 and you have a layer of cloth over him. Then use a tga und you can make a chainmail over the normal clothing.
You can also use this to make gloves, trousers and shoes (with hands, legs and feet). I tend to export armor as a seperate actor so i can give the characters the needed armor on demand and don't have to have more and more actors.
Re: RF RPG Model With FULL WORKING ANIMATIONS!
Posted: Fri Nov 13, 2009 4:35 am
by Voltare
i'm trying the world of warcraft method, i.e. one model with a crapload of different textures.....such as....you make 1 axe, and have 10 different textures to represent different versions of an axe...etc.Will let ya know how this works( oh, and that file above works great for me in rf....)