Omnicrab -- SV2.0
Posted: Tue Oct 27, 2009 10:15 am
Everyone remembers those weird tadpole-looking crustaceans called Triops, or whatever they were, right? The ones where you get a kit with a little tank and some freeze-dried eggs and all you have to do is add water and they hatch after a while? Well, it was that idea that inspired my current game project. It's a 2.5D sidescrolling platformer in which the player takes control of an Omnicrab, a little creature that hatches from re-constituted eggs like those Triops. The thing is, this particular Omnicrab came from a box of eggs that spilled into a pool of water tainted by toxic waste. These things aren't supposed to be able to generate small explosions and electric pulses, are they?
Anyhow, I've been working on this off and on since January and it's finally at a stage where I feel comfortable in showing it. Last time I started a thread just a few weeks after beginning work on a game, and lost interest about a month after that. This project seems like a much more promising candidate for a working demo release.
Few screens.
http://img11.imageshack.us/img11/9076/r ... 910270.jpg
This is the beginning of the first (and currently only) level. Yes, I know I spelled crustacean wrong on the tin. The current texture is fixed already.
http://img27.imageshack.us/img27/9076/r ... 910270.jpg
This scene is only a couple hundred polys. Most of it is layered sheet brushes with .tga textures. It looks better when you're moving.
http://img194.imageshack.us/img194/9076 ... 910270.jpg
So there you have it. I should have screens of the next area and the first few enemies soon.
Anyhow, I've been working on this off and on since January and it's finally at a stage where I feel comfortable in showing it. Last time I started a thread just a few weeks after beginning work on a game, and lost interest about a month after that. This project seems like a much more promising candidate for a working demo release.
Few screens.
http://img11.imageshack.us/img11/9076/r ... 910270.jpg
This is the beginning of the first (and currently only) level. Yes, I know I spelled crustacean wrong on the tin. The current texture is fixed already.
http://img27.imageshack.us/img27/9076/r ... 910270.jpg
This scene is only a couple hundred polys. Most of it is layered sheet brushes with .tga textures. It looks better when you're moving.
http://img194.imageshack.us/img194/9076 ... 910270.jpg
So there you have it. I should have screens of the next area and the first few enemies soon.