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Getting ElectricBolt to make sound.
Posted: Fri Nov 06, 2009 2:04 pm
by incenseman2003
I have placed an ElectricBolt entity in a level and gave it a wav file for "Soundfile". In game the sound cannot be heard but the "ElectricBolt" is running great.
Also I have given a trigger a wav file for the "Soundfile" and that sound cannot be heard in game when the trigger is activated.
I see that the weapons use wav files and they make sound, so I know that wav files are supported.
Any suggestions?
Re: Getting ElectricBolt to make sound.
Posted: Sat Nov 07, 2009 12:15 am
by darksmaster923
Is it a 3d sound? It might be playing but you can't hear it
Re: Getting ElectricBolt to make sound.
Posted: Sat Nov 07, 2009 3:38 am
by incenseman2003
Could you please be more pacific?
How could it be playing and me not hear it? I have tried it with the volume all the way up and still no sound for those entities.
Re: Getting ElectricBolt to make sound.
Posted: Sat Nov 07, 2009 5:49 am
by darksmaster923
Well, you can only hear sounds that are within an audible radius. The audible radius is usually set in the EnvironmentSetup Entity. Also, can you post the entity info here?
Re: Getting ElectricBolt to make sound.
Posted: Sat Nov 07, 2009 10:03 am
by QuestOfDreams
The sound effect for electric bolt entities is broken in the current version. The code in question was disabled at some point for no good reason. I've re-enabled it for the next version of RF.
Re: Getting ElectricBolt to make sound.
Posted: Sat Nov 07, 2009 1:26 pm
by incenseman2003
QuestOfDreams wrote:The sound effect for electric bolt entities is broken in the current version. The code in question was disabled at some point for no good reason. I've re-enabled it for the next version of RF.
I figured that it was something like that.
Thanks
Is that next version going to be ready for DL any time in the near future?
Re: Getting ElectricBolt to make sound.
Posted: Wed Nov 18, 2009 3:49 pm
by incenseman2003
I figured that it was something like that to. LOL!!
Re: Getting ElectricBolt to make sound.
Posted: Sun Aug 08, 2010 9:02 pm
by incenseman2003
Could someone that has the source code for RF please re-enable the sound for the entities, recompile it and upload it somewhere. I am not a programmer but if all that needs to be done it to un-comment the sound for the entities part of the code then I am sure it is an easy fix for someone that knows what they are doing. All I need is just that one thing to make a game. With the little time that Andy has to work on RF2 that may take quite a while. I have come to believe that is the next version and there will be no more updates for RF1. All I need is to have entities make sound. Just that one thing. everything else seems to work the way I need it to.
Please! Please! Please! Please!
Re: Getting ElectricBolt to make sound.
Posted: Tue Aug 10, 2010 3:05 pm
by paradoxnj
Andy is actually not active on RF2 at the moment. I'm the lone developer right now.
Re: Getting ElectricBolt to make sound.
Posted: Tue Aug 10, 2010 8:57 pm
by incenseman2003
What are the odds that the entity sound can be turned back on and the new engine uploaded? I am right the point where I can start working on a game. I just need that one thing to get it done. It is barely within reach and still not attainable. That is sooooo frustrating.
Please!?
Re: Getting ElectricBolt to make sound.
Posted: Mon Aug 16, 2010 10:34 am
by QuestOfDreams
You could still use a separate AudioSource3D entity and attach it to the ElectricBolt entity until this is fixed.
Re: Getting ElectricBolt to make sound.
Posted: Thu Aug 19, 2010 4:23 pm
by incenseman2003
QuestOfDreams wrote:You could still use a separate AudioSource3D entity and attach it to the ElectricBolt entity until this is fixed.
I have tried every setting combo that I can think of and i cannot get the AudioSource3D to make sound on its own let alone when attached to the ElectricBolt. Are you sure that the sound for that is not also shut off?
Re: Getting ElectricBolt to make sound.
Posted: Wed Aug 25, 2010 11:50 am
by QuestOfDreams
incenseman2003 wrote:I have tried every setting combo that I can think of and i cannot get the AudioSource3D to make sound on its own let alone when attached to the ElectricBolt. Are you sure that the sound for that is not also shut off?
Yes, I'm sure. You can hear an AudioSource3D entity in the tech demo level. It has to be a .wav file though.