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Camera view for orbital drop?

Posted: Thu Nov 12, 2009 3:09 am
by GMer
My game starts out with an orbital drop (yippee!) that the player can control (keep speed down and avoid stuff or you go splat!).
Anyway I am in rather uncharted territory with orbital drops, so I am asking, what camera view would make the orbital drop enjoyable (and epic)?

1) A chase view, much like some airplane games (sorry, no pics)

2) A 3/4 to the rear view
Image

3) A side scrolling-type view
Image

4) A 3/4 to the front view
Image

Cast your ballot!
Ahhh! Virgil is on fire! :lol:

Re: Camera view for orbital drop?

Posted: Thu Nov 12, 2009 5:55 pm
by Allanon
If you are avoiding objects in 3D then it needs to be a chase camera.

Re: Camera view for orbital drop?

Posted: Thu Nov 12, 2009 10:56 pm
by Matte
From those pics, I prefer the third one.

The pawn, the pawn, the pawn is on FIRE!

Re: Camera view for orbital drop?

Posted: Fri Nov 13, 2009 3:20 am
by GMer
Matte wrote:The pawn, the pawn, the pawn is on FIRE!
Actually, in these pictures they are static entity proxies :lol:

Thank you all for the feedback! I hope to receive more in the future.
Chase view seems to be the most favored so far... I'll see how that goes.