Mark in 2-D's Game Thread
Posted: Wed Dec 02, 2009 11:11 am
I haven't been on the forums for a while and I have been making a lot of progress on my game. The name was originay Silent Fear but I might change it to something less cheesy.
The story I am not too sure about yet. Originally it was going to be the mind of a mental institution patient but now I am leaning towards an invasion of an alien planet or something like that. It feels very Quake/Doom like as quake 2 is my favourite game ever but i will keep things as original as possible.
Also I am having a problem using my own actor files as weapons. I basically decompiled the default disk launcher weapon and modeled my own weapon in it's place in milkshape. I then export the idle animation as a .mot file and export the model as a .bdy (i think that's what it's called). I then compile it all with Astudio and script it into the game. The model shows up fine in the right place with the right texture but it does not shoot anything. The scripts are fine because when i replace my actor file with a default one it is fine. Am i missing something when i compile it, does the actor need more than a body and a motion?
Thanks a lot if anyone can help me. Sorry if i sound like a complete noob.
Here are some screenshots of my first enemy that I have finished and some projectiles i have comlpeted. This is not a level from my game it is just a test arena. The enemies are called Tanks and are huge and fire rockets from their hands. I was wondering if anyone knew how to make an enemy fire two projectiles at a time, right now my Tanks only fire one and i was hoping for them to fire two rockets at a time one from each hand.
Rockets! I'm gonna change the crosshair
Grenade Launcher (sorry the pics are dark, my laptop is really bright for some reason)
machine gun action. I like this crosshair too
this is a good action shot
this is showing my ricochet and muzzle flash effects. Also if someone could tell me where to find the script that tell the weapon to use the m4 shellspray effect? i want to get rid of it and I swear ive searched everywhere in weapon.ini and effect.ini
Thanks a lot
Markin2D
The story I am not too sure about yet. Originally it was going to be the mind of a mental institution patient but now I am leaning towards an invasion of an alien planet or something like that. It feels very Quake/Doom like as quake 2 is my favourite game ever but i will keep things as original as possible.
Also I am having a problem using my own actor files as weapons. I basically decompiled the default disk launcher weapon and modeled my own weapon in it's place in milkshape. I then export the idle animation as a .mot file and export the model as a .bdy (i think that's what it's called). I then compile it all with Astudio and script it into the game. The model shows up fine in the right place with the right texture but it does not shoot anything. The scripts are fine because when i replace my actor file with a default one it is fine. Am i missing something when i compile it, does the actor need more than a body and a motion?
Thanks a lot if anyone can help me. Sorry if i sound like a complete noob.
Here are some screenshots of my first enemy that I have finished and some projectiles i have comlpeted. This is not a level from my game it is just a test arena. The enemies are called Tanks and are huge and fire rockets from their hands. I was wondering if anyone knew how to make an enemy fire two projectiles at a time, right now my Tanks only fire one and i was hoping for them to fire two rockets at a time one from each hand.
Rockets! I'm gonna change the crosshair
Grenade Launcher (sorry the pics are dark, my laptop is really bright for some reason)
machine gun action. I like this crosshair too
this is a good action shot
this is showing my ricochet and muzzle flash effects. Also if someone could tell me where to find the script that tell the weapon to use the m4 shellspray effect? i want to get rid of it and I swear ive searched everywhere in weapon.ini and effect.ini
Thanks a lot
Markin2D