GameDirector
Posted: Sat Dec 19, 2009 10:32 pm
Hi
Well we have started to create the RF2 Editor at the moment it’s in its basic form but can load a terrain and add actors.
The source and a built version are available at SourceForge I have included all the dlls and stuff you need in the built version so you don’t need to load the OgreSDK to run the exe the zip file includes a built version of the program so just unzip and click RealityEditor.exe to run.
Over the next couple of weeks there will be a big push to get it more functional by adding paradoxnj Excellent RF2Lib which is coming along very well.
I have decided to do it this way so I can test a routine in Equity that will take RFEditPro geometry and convert it to the correct format for RF2 so as to give us a means to create worlds (indoor) for RF2.
RFEditPro has been chosen for the moment for several reasons 1 it exists 2 nearly all know how to design worlds with it and are familiar with the interface.
Has far as the RF2 Editor is concerned the idea will be to view build and compile games for RF2 and create geometry and test the game from within the editor as I said above its in its very basic form at the moment but will develop over the coming months so be patient.
To download the source files
you will need TortiseSVN to download the source create a folder then right click folder once TortiseSVN is installed then use the SVN checkout command using
https://realityeditor.svn.sourceforge.n ... itor/trunk
And it will down load the source files note for the moment you need the OgreSDK to build the source that will change soon so there can be no version conflicts.
If you are not in to all the source stuff just download the built version which contains a zip file just extract and has everything for the RealityEditor.exe to run.
http://sourceforge.net/projects/realityeditor/
That’s about it for the moment.
Note
The Source will be continually updated day by day the built version will be updated when significant changes are made so I will create a topic in the RF2 section called RealityEditor and post built version updates.
Be Patient
Thanks
Terry
PS
There is a small demo level I am making as we add functionality it will improve.
Just start RealityEditor and Menu->File->Load Scene the file is RF2.3dScene allow it to load I need to add a progress bar later for loading.
Well we have started to create the RF2 Editor at the moment it’s in its basic form but can load a terrain and add actors.
The source and a built version are available at SourceForge I have included all the dlls and stuff you need in the built version so you don’t need to load the OgreSDK to run the exe the zip file includes a built version of the program so just unzip and click RealityEditor.exe to run.
Over the next couple of weeks there will be a big push to get it more functional by adding paradoxnj Excellent RF2Lib which is coming along very well.
I have decided to do it this way so I can test a routine in Equity that will take RFEditPro geometry and convert it to the correct format for RF2 so as to give us a means to create worlds (indoor) for RF2.
RFEditPro has been chosen for the moment for several reasons 1 it exists 2 nearly all know how to design worlds with it and are familiar with the interface.
Has far as the RF2 Editor is concerned the idea will be to view build and compile games for RF2 and create geometry and test the game from within the editor as I said above its in its very basic form at the moment but will develop over the coming months so be patient.
To download the source files
you will need TortiseSVN to download the source create a folder then right click folder once TortiseSVN is installed then use the SVN checkout command using
https://realityeditor.svn.sourceforge.n ... itor/trunk
And it will down load the source files note for the moment you need the OgreSDK to build the source that will change soon so there can be no version conflicts.
If you are not in to all the source stuff just download the built version which contains a zip file just extract and has everything for the RealityEditor.exe to run.
http://sourceforge.net/projects/realityeditor/
That’s about it for the moment.
Note
The Source will be continually updated day by day the built version will be updated when significant changes are made so I will create a topic in the RF2 section called RealityEditor and post built version updates.
Be Patient
Thanks
Terry
PS
There is a small demo level I am making as we add functionality it will improve.
Just start RealityEditor and Menu->File->Load Scene the file is RF2.3dScene allow it to load I need to add a progress bar later for loading.