3ds max 7 support?

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dudethedreamer
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Joined: Sat Nov 05, 2005 9:45 am

3ds max 7 support?

Post by dudethedreamer »

Seems like RF or 'AStudio' or 'genesis' dont have support for max 7

I got this error when trying to create a .act
Image

Dont understand programming
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ZenBudha
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Post by ZenBudha »

The .nfo exporter doesn't work right for max 5.1 and up I think. So I just don't bother exporting to .nfo

Instead just drop the .max file and texture into your instant actor foler and build the actor with that. When it loads max it will generate it's own. Just of course make sure it has at least 1 bone (2 bones minimum in 3ds max) and is UVW Unwrapped, and Physiqued.

Also you can export animations by using .max files with keyframe animations out of max. Instead of trying to export .key files or anything like that.

If that doesn't help let me know.
Fear not the textures for the almighty stylus is with thee - Book of Zen
dudethedreamer
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Post by dudethedreamer »

Hmm are you saying i should put the .max file into the actors folder and just load the .max from there? If so which program should i use? RFWE.exe or Astudio.exe?

Because in RFWE it says 'no brush selected' (whatha. interface confusing). Can you be more precise? It seems like your saying that the .max from max7 actualy works. If so this is great i just need more info as i am new to RF
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Post by Guest »

I use Actorstudio. Just don't bother with the .nfo export to build the actor. Just use the .max file instead.
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federico
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Post by federico »

or export in smd and refine your work in milkshape or in the opposite way use the smd importer from milkshape to max...
dudethedreamer
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Post by dudethedreamer »

Anonymous wrote:I use Actorstudio. Just don't bother with the .nfo export to build the actor. Just use the .max file instead.
Are you saying i can actualy use the .max as the model for the game engine?
federico wrote:or export in smd and refine your work in milkshape or in the opposite way use the smd importer from milkshape to max...
I dont know anything about milkshake or smd but ill look into it

Oh, i am looking at docs and tutorials but for now i have no clue how to select the 'brush' so helping me on this would realy help
Jay
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Post by Jay »

He means that actorstudio can convert the .max file into an .act file
Everyone can see the difficult, but only the wise can see the simple.
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dudethedreamer
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Post by dudethedreamer »

Is there any link to a tut or stepBstep for using this method?
hike1
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Post by hike1 »

http://terrymorgan.net/max6-7exporters.rar

(42k) it's g3d11.dle no idea where this came from, exports .nfo .key files for max 6-7 it says.

Supposed to work, can't test it, only have
Max 3.1. O.K. I've HEARD ;} that max 4.0
.nfo exporter crashes, but .key works with
3.1 nfo's..

More stuff at http://terrymorgan.net/download.htm

p.s. I've never had to feed actor studio a .max file.
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