The .nfo exporter doesn't work right for max 5.1 and up I think. So I just don't bother exporting to .nfo
Instead just drop the .max file and texture into your instant actor foler and build the actor with that. When it loads max it will generate it's own. Just of course make sure it has at least 1 bone (2 bones minimum in 3ds max) and is UVW Unwrapped, and Physiqued.
Also you can export animations by using .max files with keyframe animations out of max. Instead of trying to export .key files or anything like that.
If that doesn't help let me know.
Fear not the textures for the almighty stylus is with thee - Book of Zen
Hmm are you saying i should put the .max file into the actors folder and just load the .max from there? If so which program should i use? RFWE.exe or Astudio.exe?
Because in RFWE it says 'no brush selected' (whatha. interface confusing). Can you be more precise? It seems like your saying that the .max from max7 actualy works. If so this is great i just need more info as i am new to RF