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Looking for an Engine/Editor Supporting Mesh World Geometry

Posted: Sat Nov 05, 2005 5:40 pm
by Coty
I'd like to find a game with an editor where I can use the mesh from a modeling program as world geometry with collision detection. Both Unreal and Quake require you to make closed in "solid" boxes. This is not what I want. I want to be able to remove a face so the box will have only 5 sides instead of 6, and the editor not complain about the "hole" in the solid cube. In other words, I want to remove the faces myself instead of the engine doing it, and be able to use single sided triangles in a map, like a modeling program. Lithtech does this, but I was looking for another engine that also does this. I have grown used to making detailed maps this way, and hate to go back to that "blocky" map style. Does anyone know of some editors, games, that use this style? I have downloaded and tried almost every engine at DevMaster that was free, but maybe I missed something... Anyway, I had some time off and tried to find something like this, but never really found anything that was anywhere near what I am used too.

Any suggestions?

Posted: Sat Nov 05, 2005 5:43 pm
by AndyCR
theres irrlicht, http://www.irrlicht-engine.com , and ogre3d, http://www.ogre3d.org , but both require programming.

rf can also doit using the staticmesh entity with collision set to the value indicating per-poly (it should say in the docs), but youd have to "bake in" the lighting or settle for ut2004 style vertex lighting.

Posted: Sun Nov 06, 2005 4:44 am
by Coty
Thanks Andy :)

DeleD also has an IRR plugin that let me walk around in the maps!