[FIXED IN 0.78.0] RFEditPro - Texture Tab Display

Post your Feature Requests here...
Post Reply
User avatar
RobF
Posts: 8
Joined: Fri Feb 05, 2010 7:39 pm

[FIXED IN 0.78.0] RFEditPro - Texture Tab Display

Post by RobF »

Postby RobF » 11 Feb 2010 17:05
I'm having a terrible time trying to decipher which texture is which, as they are all displayed so grainy on the Texture Tab, however they do display correctly once applied to a brush. The default.txl displays correctly but some textures in rfpack (e.g. plantanem, stwall02) and rfpack1 are grainy. Most of the textures i've created in mypack.txl look nothing like they should on the Texture Tab, but display correctly once applied. And they also compile correctly. Textures like grasses are black with the odd coloured speckle, so having grouped several together in my txl pack, can't see which is which!

Are you calling two different dll's, one for the workspace and one for the texture Tab display area?

Display Adapter Nvidia 8400 GS
Windows7 Ulimate
Rob


Re: RFEditPro - Texture Tab Display

Postby Allanon » 11 Feb 2010 17:47
The texture preview was made to display 8 and 16 bit textures, higher res textures will not look good.

Allanon
__________________________________________________________________________________


Any chance of utilising the module, which is used to display the graphics elsewhere,for texture preview in a future release?
EDIT: by bernie Yes more appropriate here I have deleted the original post.
Sorry for the duplicate posting, but thought it more appropriate here, given Allanon's reply.
Rob
____________________________________________
Newbie
Post Reply