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Moving UP

Posted: Wed Mar 31, 2010 3:44 am
by GMer
Quick, rather n00bish question, how can I move a pawn straight up?
I know I need

Code: Select all

Gravity(false)
But what command can I use that makes the pawn go straight up?
Not the "ForceUp" Command, as that isn't constant.

Re: Moving UP

Posted: Wed Mar 31, 2010 8:44 am
by Juutis
bool flymove(float PitchAngle, float YawAngle, float Distance);
Move the Pawn at a speed of Distance texels per second in the direction specified by PitchAngle and YawAngle. If the move was successful the function will return true.