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[NOT A BUG] disappearing enemies
Posted: Fri Apr 09, 2010 8:49 pm
by DiViNiTY
Hi,
i have a problem with disappearing enemies.
watch here:
http://www.youtube.com/watch?v=fSBAy-gjP8Y
How can this be solved? (bounding box?)
plz help
Re: disappearing enemies
Posted: Fri Apr 09, 2010 11:52 pm
by GMer
The engine is clipping the 3d model, meaning making it so it doesn't have to render it.
I think it has been around forever
Re: disappearing enemies
Posted: Sat Apr 10, 2010 12:21 am
by Juutis
Make the bounding box larger.
Re: disappearing enemies
Posted: Sat Apr 10, 2010 2:38 pm
by DiViNiTY
I set a LARGE bounding box in the robot.s script in DEATH ORDER after SetNoCollision().
Death[()
{
DelTimerOrder(1);
AddPainOrder("PainToAlert", 0);
FindTargetOrder(0, "FoundTarget", DAMAGEATTRIBUTE);
DelTriggerOrder("IdleToAlert");
SetNoCollision();
BoxWidth(400);
AnimateStop(DIE, DIEHOLD, "");
FadeOut(DIEFADE, 0);
Remove(true);
}]
now it works without clipping.